archaeogaming: an introduction to archaeology in and of video games
As such, this book makes an excellent addition to both undergraduate and graduate courses, by both laying a solid foundation and opening multiple doors for future scholarship.” • Anthropology Book Forum, “Many interesting arguments and ideas are put forth in Reinhard’s book. Thanks for visiting! Archaeogaming: An Introduction to Archaeology in and of Video Games (New York & Oxford: Berghahn, 2018, 236pp., 22 illustr., pbk, ISBN 978-1-78533-873-1) - Volume 22 Issue 4 - … - Volume 93 Issue 368 - Juan Hiriart B. Today we talk with Dr. Jane Draycott @JLDraycott and Andrew Reinhard @adreinhard about the epic game Assassin's Creed: Odyssey. In 2014, he and a team of archaeologists helped excavate the Atari Burial Ground in Alamogordo, New Mexico. 240 pages, 22 illus., bibliog., index. Learn more about our new Blogging for Beginners course and get 50% off through December 10th. Ruberg. There was an error retrieving your Wish Lists. by Ian Hodder (review); Archaeogaming: An Introduction to Archaeology in and of Video Games by Andrew Reinhard (review); Studying Gender in the Ancient Near East ed. New York: Berghahn Books. Your recently viewed items and featured recommendations, Select the department you want to search in, Hardcover, Download: Adobe Reader, Illustrated, Paperback, Download: Adobe Reader, Illustrated. Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books, New York/Oxford), has been published, and all orders will begin to ship mid-June to North American readers, and in July to the rest of the world. A more conversational episode than many others, Luke brings his experience with many vide This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. Archaeogaming An Introduction to Archaeology in and of Video Games by Andrew Reinhard 9781785338724 (Hardback, 2018) Delivery US shipping is usually within 12 to 16 working days. To calculate the overall star rating and percentage breakdown by star, we donât use a simple average. More importantly, he consistently manages to take his work further than simply being a neat idea to show the practicality of archaeogaming as a sub-field and method… Overall, Archaeogaming is exactly what Reinhard claims it to be, an introduction. I don’t know if it’s still on Netflix, but the ‘Atari: Game Over’ documentary is worth a look because it is a case of quite literal archaeology of video games. These promotions will be applied to this item: Some promotions may be combined; others are not eligible to be combined with other offers. 240 pages, 22 illustrations in a 6″ x 9″ trim size. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. For details, please see the Terms & Conditions associated with these promotions. by Peter F. Biehl and Olivier P. Nieuwenhuyse (review); Religion, History, and Place in the Origin of Settled Life ed. In conclusion. At the 2018 Society for American Archaeology meetings in Washington, D.C. in April, APN founder Chris Webster sat down with archaeogaming enthusiast Adam Spring to talk about Pokémon Go and whether it helped destroy historical and archaeological sites as was predicted in the summer of 2016 when it was released. Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York’s (UK) Centre for Digital Heritage. Real-World Archaeogaming Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. I've been following the archaeogaming blog for awhile, and I was happy to see that the book took the same tone as the online posts. The main axiom, however, is not so much the need for an archaeology of videogames, understood within contemporary archaeology, but that videogames, by themselves, deserve their own archaeology.” • arqueologiapublica.es, “The book encompasses many perspectives, with subjects ranging from the ordinary (such as listing games in which you can play as an archaeologist) to deeply philosophical considerations…Reinhard fulfilled his aim of introducing the five main themes of archaeogaming in one book. Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. If you are a periodical or other publication reviewing our content. Adventures in the Upside Down: Massive No Man’s Sky Glitch. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. It also demonstrates that the line between video game and real-life material culture is blurring, highlighting the urgent need for research. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. BY ANDREW REINHARD, author of ARCHAEOGAMING: An Introduction to Archaeology in and of Video Games Starting screen from Fallout (1997) featuring iconic power armor helmet. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. Atari: Game Over (Penn, 2014) documents the search for the missing games and attempts to unearth lessons that the modern videogame industry would be wise to heed. Have you ever played a video game and thought: “How accurate is this?”? As this map put together by Andrew Reinhard and I suggests, there are a lot of dimensions to archaeogaming. I’m a magpie interested in media past and present. (2018). It also analyzes reviews to verify trustworthiness. 236 pages, 22 illus., bibliog., index. 2018. New York: Berghahn; 978-1-78533-873-1 £19. September 12 marks the 22nd annual National Video Games Day, a day with hazy origins . In 2017, he spoke with The Geek Anthropologist about his research, blogging, and public anthropology, and his 2018 book, Archaeogaming: An Introduction to Archaeology in and of Video Games, is a continuation of this work. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. Abstract Archaeology has been a persistent theme for video games, from the long-running Indiana Jones and Lara Croft franchises to more recent uses of archaeology … This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and … Sign up for our email newsletters to get customized updates on new Berghahn publications. As such, this book makes an excellent addition to both undergraduate and graduate courses, by both laying a solid foundation and opening multiple doors for future scholarship.” • Anthropology Book Forum, “Many interesting arguments and ideas are put forth in Reinhard’s book. Archaeology of Games and in Games Ancient History and Historical GamesMedieval European History, Medievalism, and Historical GamesHistorical Games and Early ModernityUS Western History and GamesWorld Wars and Digital Historical GamesImperialism and Colonialism Games and … (2017). His focus on major themes creates an accessible entry point for anyone who may be interested in the topic, regardless of their prior knowledge about archaeology or gaming studies. (2019). 0 comments By Alissa Whitmore Reinhard, Andrew (2018) Archaeogaming: An Introduction to Archaeology in and of Video Games. Find all the books, read about the author, and more. Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. New York: Berghahn Books; 978-1-78533-873-1 Archaeogaming explores the dynamic intersections between two academic fields not so obviously related: archaeology and video games. Please try again. This book serves as a general introduction to “archaeogaming”; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. Something went wrong.
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